Sunday 5 June 2011

Reviews and Submission Files

Student Evaluation

Sketchup File

(Includes both offices, elevators and dining areas)

Short Clip Showing Elevators And Environment



Crysis File

You will need the exodus pine trees mod to view my map!!

Instruction Guide To Game
1.) Make your way to the start of the bridge of either Oprah or Jonathan.

Oprah Winfrey Option
 Make your way across the bridge into the building. When you are inside Oprah's building, you will see a small circle on the ground. Stand on it and press p. This is a small elevator taking you down to the level below. 

Once you are below, you shall see the elevator. Walk towards the elevator and it should open up. Once you are inside, and the glass and everything has closed, press o to begin the elevator sequence.

Once you have stopped, step out of the elevator, press k to access the dining table.
 If you want to retract it again, press n

Jonathan Ive Option
Start at the side of John's bridge, make your way up the stairs and into the building. There will be a ramp on the far side. Go down it (don't jump). Mkae your way towards the elevator and it should open up. Position yourself in the elevator and press l to begin the sequence. 

Once you stopped, get out and press k to access the dining table.
 If you want to retract it again, press n.

EXPERIMENT THREE Week 03 Independant

Ideas/Drafts/Final


Final Images

Oprah Winfrey's Office And Bridge
Oprah Winfrey's Elevator In Action
Jonathan Ive's Office And Bridge

Jonothan Ive's Elevator Emerging From Bridge

Meeting Point Showing The Dining Area

Just For Fun, Squad Mates Getting Off Jonathan Ive's Elevator  =)


Final Landscape


Three small waterfalls now flow through the land

Included the actual waterfall (roughly estimated) to the scene

Change in Design- sketchup

I made a change to my design due to a loss of work during a freak incident. What I have changed to get my assignment in relatively on time, is that the elevator for Jonathan Ive will now run on top of the bridge without dropping down. It will still start within the building and stop at the same place. Oprah's is the same still.



The meeting point will change now, the dining building was a huuuuuuuge loss to me, as it was heaps detailed and complex with triggers and flowgraphs linked to it. Being lost, I really don't have the time to do it again, so I created a simple one from what I have. The meeting place is now located on top of the bridge where the old elevator is. Now when the person presses the button, it drops down, flips 360ยบ and comes up again to reveal the dining table.


Jonathan Ive


My concepts for his building will be strong, sleek and powerful. Cut into the land sharply, sticking out stubbornly, it shows that his persistence was got got him to where he is today. A building with many components reflecting his powerful mind, an elevator that reflects his products, and a bridge that shows his development to power.

Oprah Winfrey


My concepts for his building will be influence, support, care and safety. A well protected building well rounded for security to display feminism and also Oprah's character of being an all-round loving person. Big bridge with small supports portray how her many fans, insignificant compared to her, through their numbers and support, helped keep Oprah up there in power. The elevator resembles a protective sphere from which the passenger to gaze out to the view of the valley below. The arcs of the building are like protective hands encircling the building, keeping it safe. The very nature of these curves show the influence Oprah has, she just knows how to connect with the people, so likewise, the architecture here flows into each other.

Meeting Point

The meeting point is a neutral point for these clients, defying gravity, depending on the client's bridges to hold up the middle bridge. Floor opens up to reveal elevator going down to the valley floor where the river front dining building is located.


Development of Landscape
First Attempt at making the environment. Unsure which season to implement? So I did a scene around spring time. There is a large waterfall falling down winding down to a river flowing through the trees

Closer shot of the base of the waterfall and one of my elevators. The mountains to the left and right are the locations for my buildings.

I took out the large waterfall, although it sort of looked good, but I wanted to keep as close as I could to the original now. As the river tool is hard to use for elevated slopes, I had to make mini waterfalls to overcome that difficulty. All together, I have three waterfalls so far. This image also shows the placing of Jonathan Ive's office in its space.

EXPERIMENT THREE Week 03

36 Textures

EXPERIMENT THREE Week 02 Independant

Elevator Experiment


Elevator Test Images
Elevator From the Bottom River Perspective

View seen while inside the elevator going up
Elevator Test Videos
This video shows the outside of the elevator

This video shows the view seen while inside the elevator

EXPERIMENT THREE Week 02

18 Two Point Perspectives


EXPERIMENT THREE Week 01 Independent

Image of Valley
Yosemite - USA (Oprah)





Crysis Image
Environment with the subtle changes to landscape

Introducing the waterfall and wider river into the Yosemite valley
Article Mashup

All Images are sourced from the same sites of the article

1.) Rice, C., Oprah Winfrey. 30th April 2006, accessed 21st May 2011,

2.) Waugh, R., How did a British polytechnic graduate become the design genius behind £200 billion Apple. accessed 20th March 2011,
http://www.dailymail.co.uk/home/moslive/article-1367481/Apples-Jonathan-Ive-How-did-British-polytechnic-graduate-design-genius.html 

3.) Hambly, N., Lady Gaga cracks 1 billion views. 25th March 2010, accessed 21st May 2011,


EXPERIMENT THREE Week 01

18 One Point Perspectives

Tuesday 26 April 2011

EXPERIMENT TWO Week 03

36 Textures...



Textures Within Crysis

Light Texture is a wood type texture. This is used in the middle floors for the decks and relaxation places. A light atmosphere is needed in these places to enhance the feel of relaxation and enjoyment.




This is going to be the medium texture. This is used to create a texture where people do not really know whether it is solid, or fragile. It is up to your mind to really decide. But really, when applied into the model, you can't really tell. It just has an awesome pattern. The cracks in the texture prove successful when it illuminates with white light, it gives a large contrast and it helps to soften the spectrum around it by drawing some attention off the colors.
This is the heavy texture that is to be used.  It gives a solid feel, but when used in tile like form, it appears to be a bit flowery. This is why I used it for Agnesi's building. As it is stylish, but it suits her gender. This texture contrasts the others because of it's darker form and contrast in itself already. This like the medium texture help draw attention away from the colors of the specturm ( they really are too colorful




Detailed Elements...


For Added Details, I added quite a lot to make my building seem more effective, including changing the positioning of the rectangular prisms so they can relate better to each other. And adding different components for a more easier access to each level and different buildings,

NEWTON: I added an extension to Newton's building, making an overhang over the falls. This is made out of glass, so the people inside can enjoy and relax there, have a cup of coffee, above the thundering waterfall. It has the security beams, designed so that it is secure on the cliff, but not blocking that much view.


You must be thinking by now, where is the studio going to be? Well, Newton's building has two levels, the one that extrudes out towards the pool and ocean, and the one that is below, perpendicular to the top level. The top floor will be accessed through the vertical prism (the one standing a bit further away from the main body of prisms) using a lift. The ground level will be accessed via a normal automatic door near the end of the rectangle (facing the road and mountain).

Most of the lighting will be around the area of Newton's Building whether it is above, middle or ground levels. This is to reinforce my Electroliquid Aggregations about the colors of the spectrum. The materials are enhanced with lighting devices, which automatically activates when night falls and the moon (the 'white light' from my aggregation) comes up.

MEETING PLACE: The meeting point is in the middle layer, just above Newton's ground floor. Newton's followers may be able to get up there via an indoor stair going up there or, the stairs and ramp from outside.

There is a large deck where the stairs and ramps are located, and that, including the roof space of Newton's ground floor creates an area where a atmosphere of relaxation and 'mingling' can occur.

AGNESI: Agnesi's building is rather simple, but sort of defies gravity a bit, (intentional to reflect how she was different from others). I showed by using simple rectangular prisms that if you add some effective components, it can go a long way.

There is a large deck/patio out where one can once again enjoy the view. I was thinking that you could have glass, in a sort of chamfered square around the roof area, where it can create an indoor-outside feel.

 The gallery for Agnesi is rather different than Newtons. Instead of being spread-out and a more narrow feel, Agnesi's building is vast, and most of the work is in one place. There is a narrow hallway leading from the main hall though , so the studio is not just all packed into the same rectangle. This is higher than the Newton building, therefore it acquires more view. :)


Final Crysis Images...


Each and every component placed in this building was thought out. A large proportion of the complex consists of light grey concrete and wood texture. This helps assist the white light dispersing feeling when the lights are activated, making the components very effective.


Light textured stairs ramp and decks link the two buildings together. This is a valuable and effective place where people can meet up after the studio, relax, exchange ideas, and then move to try out the other studio. 


Overview shot of the building showing how each component and level interacts with each other effectively. These added components add value to the building making it more attractive to go to than my original model.

The colors of the spectrum emerge once it gets dark, giving off a colorful glow which reminds me of somewhere similar to Las Vegas. The white light emitting from the main Newton and Agnesi  buildings help push back the colors so it is not too absurd.

"As the white light disperses, the value of a certain object can be raised by adding effective components, forming colors of the spectrum"


EXPERIMENT TWO Week 02

Electroliquid Aggregations...

"When white light disperses, the value of a certain object can be raised by adding effective components, forming all colors of the spectrum" - Newton and Agnesi

"The perception of a narrow and structured hallway leading to an open atrium changes in time" - Agnesi and Freud

"Colors, textures, shapes and the forces of gravity can be different in confined or clustered spaces, defining our senses of dimension in space" - Newton and Freud


Parallel Projections...
Chosen Building...
INFLUENCE: Falling Water by Frank Lloyd Wright




I had a bit of trouble placing the model into the game as my shape was not whole at that time, (caused by wrong extrusion). Vinh helped though, and eventually we managed to get the model in. Having lost my first design and landscape due to a computer crash, I have learnt to save hundreds of copies of my file now. These two pictures is the second result of what I want the basic landscape to be.


The building portrayed at sunset

The building is set onto a mountain, over what is later to be a waterfall.
This is going to be a beach front building with road access going up along the side.
Developed Crysis Maps...
View of the Island from the beach

Close shot of the positioning of the building

Road winding below the building provides easy access to transport

Tuesday 19 April 2011

EXPERIMENT TWO Week 01

My Six Hypothesis...

My Axonometric Drawings...


First Model In Crysis...