Tuesday 26 April 2011

EXPERIMENT TWO Week 03

36 Textures...



Textures Within Crysis

Light Texture is a wood type texture. This is used in the middle floors for the decks and relaxation places. A light atmosphere is needed in these places to enhance the feel of relaxation and enjoyment.




This is going to be the medium texture. This is used to create a texture where people do not really know whether it is solid, or fragile. It is up to your mind to really decide. But really, when applied into the model, you can't really tell. It just has an awesome pattern. The cracks in the texture prove successful when it illuminates with white light, it gives a large contrast and it helps to soften the spectrum around it by drawing some attention off the colors.
This is the heavy texture that is to be used.  It gives a solid feel, but when used in tile like form, it appears to be a bit flowery. This is why I used it for Agnesi's building. As it is stylish, but it suits her gender. This texture contrasts the others because of it's darker form and contrast in itself already. This like the medium texture help draw attention away from the colors of the specturm ( they really are too colorful




Detailed Elements...


For Added Details, I added quite a lot to make my building seem more effective, including changing the positioning of the rectangular prisms so they can relate better to each other. And adding different components for a more easier access to each level and different buildings,

NEWTON: I added an extension to Newton's building, making an overhang over the falls. This is made out of glass, so the people inside can enjoy and relax there, have a cup of coffee, above the thundering waterfall. It has the security beams, designed so that it is secure on the cliff, but not blocking that much view.


You must be thinking by now, where is the studio going to be? Well, Newton's building has two levels, the one that extrudes out towards the pool and ocean, and the one that is below, perpendicular to the top level. The top floor will be accessed through the vertical prism (the one standing a bit further away from the main body of prisms) using a lift. The ground level will be accessed via a normal automatic door near the end of the rectangle (facing the road and mountain).

Most of the lighting will be around the area of Newton's Building whether it is above, middle or ground levels. This is to reinforce my Electroliquid Aggregations about the colors of the spectrum. The materials are enhanced with lighting devices, which automatically activates when night falls and the moon (the 'white light' from my aggregation) comes up.

MEETING PLACE: The meeting point is in the middle layer, just above Newton's ground floor. Newton's followers may be able to get up there via an indoor stair going up there or, the stairs and ramp from outside.

There is a large deck where the stairs and ramps are located, and that, including the roof space of Newton's ground floor creates an area where a atmosphere of relaxation and 'mingling' can occur.

AGNESI: Agnesi's building is rather simple, but sort of defies gravity a bit, (intentional to reflect how she was different from others). I showed by using simple rectangular prisms that if you add some effective components, it can go a long way.

There is a large deck/patio out where one can once again enjoy the view. I was thinking that you could have glass, in a sort of chamfered square around the roof area, where it can create an indoor-outside feel.

 The gallery for Agnesi is rather different than Newtons. Instead of being spread-out and a more narrow feel, Agnesi's building is vast, and most of the work is in one place. There is a narrow hallway leading from the main hall though , so the studio is not just all packed into the same rectangle. This is higher than the Newton building, therefore it acquires more view. :)


Final Crysis Images...


Each and every component placed in this building was thought out. A large proportion of the complex consists of light grey concrete and wood texture. This helps assist the white light dispersing feeling when the lights are activated, making the components very effective.


Light textured stairs ramp and decks link the two buildings together. This is a valuable and effective place where people can meet up after the studio, relax, exchange ideas, and then move to try out the other studio. 


Overview shot of the building showing how each component and level interacts with each other effectively. These added components add value to the building making it more attractive to go to than my original model.

The colors of the spectrum emerge once it gets dark, giving off a colorful glow which reminds me of somewhere similar to Las Vegas. The white light emitting from the main Newton and Agnesi  buildings help push back the colors so it is not too absurd.

"As the white light disperses, the value of a certain object can be raised by adding effective components, forming colors of the spectrum"


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